In fact he should be in the guildhall at all times except between 6am and 10am when, if it's not raining, he wanders around the island in the middle of the river. His standard AI never causes him to leave Cheydinhal. ( ←) That sounds like behavior caused by a 3rd-party mod. Now you may feel this is a bit harsh but he wandered north from Cheydinhal to the bridge that leads to Fort Redman, upon reaching this oh so logical place for a needed quest npc he decides to walk back to Cheydinhal, I gave up following him at this point since I was wanting to emo rage oh wonderful emo. ~Sylph~ 21:51, 22 September 2008 (EDT) On a annoying note I used the command: aceatme 00024167 to make Burz gro-Khash spawn, and decided to follow him for the next 15 or so minutes to see where he goes, leading me to believe he has the scholastic aptitude of mayonnaise. This has been the case for me on more than one character, so hopefully it will be helpful information to non-PC players. Playing on the PS3 version I usually find him on (or near) the bridge between Rythe Lythandras's House and Willow Bank. Rpeh Talk 06:30, 24 July 2007 (EDT) He's gotten "Stuck" on me several times and not made it back to the Fighers Guild. If you're on the PC you could try using the console command aceatme 00024167 to spawn a replacement copy. He's completely disappeared from my game. I used the "save current 1" method of checking for NPCs, but gro-Khash's formID isn't there. Any idea where he could be stuck? He tends to spend some time in the Fighters Guild Basement, I was sitting by the fireplace and saw him emerge just before 4:20 pm along with another fighters guild member. I need him so i can continue the fighter guild quests. I waited for 24 hours in his room and he didn't sleep.
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